What’s new in Plexus 3?
Object – based UI
Plexus 3 comes with a panel object based on the tree, which helps you organize multiple Plexus objects in the layer. Improved workflow dramatically and the panel itself can be coupled anywhere in After Effects. It helps you keep track of your geometry objects, objects effectors, rendering objects and groups, allowing you to select only what you need to not traverse through a window control long effects.
Finally. Now, along with depth of field, you can add Motion Blur to create cinematic animations. You can use comp settings or custom settings Camera shutter.
A new effect sound object allows sampling a waveform of a layer of sound and apply it to the AE position or scale or color vertices. Eco also be the sampled waveform so that the sound is sampled over time.
The Slicer object allows you to ‘slice’ through a mesh and create interesting visualizations. OBJ mesh works best and can be used very well together with the object instance.
represents the volumetric sweep do with rendering uninterrupted. Beams no longer show any “overlapping union”. Not only improves rendering performance, but also provides much more accurate colors.
Designed for the new architecture of AE
Plexus 3 was designed from scratch to take advantage of the new multithreaded architecture presented in 13.5 AE. That means better support for persistent storage cache, improved performance and the best part, automagically update instances. You can have many nested levels and all changes are automatically detected. In addition, if you need to update the cache, a new button that lets you do that with a single click without affecting other layers cache.
Deleting depth maps
can use a depth map or exported for 3D Cue Good depth program to occlude pixels directly. Plexus aid composite 3D scenes with ease.
Improved OBJ Import
You can now import OBJ files and script files using the default file importer AE, which helps you better organize and collect video project files. OBJ subject matter now normal and texture coordinates along with the positions and aspects of the vertices.
Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. Reacts to the camera and lights the native composition. Allows you precompose layers of Plexus and still have the flexibility to animate the camera movement.
Performance null object
Null objects have a similar performance indicator lights if you are running the latest version of After Effects. You do not need to convert Nulls exported from 3D applications to points of light.
Improvements path object
Path Object is improved controls scale replication and tessellation for closed routes. Now there is another way to create 3D text in After Effects, but make it a little more interesting.
Custom visibility settings
can fade or disappear gradually points, lines or polys as they approach the camera or away from the camera. You can also hide custom polygons facing the camera or away from it.
Unified representation allows all objects have a common 3D space. Allows points, lines and polygons created by multiple objects cross each other in z-space.
can seamlessly link the noise values for animations. You can explore the evolution of noise and works for the position values, scale and color.
Plexus is compatible with Adobe After Effects CS5.5, CS6, CC, CC 2014, CC 2015, CC 2015.3, CC 2017